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Sick of lag? Just want to get on with the game?

Reduce The Lag is a service designed to reduce the latency for several massively multiplayer online games

We bounce your game data via our network of servers before finally sending it onto the real game servers. The result is more stable network communications for your game, with up to a half in latency.

Install RTL and just play, lag free!
No programs to run every time,  no usernames and passwords,  no game crashes and no overloaded servers. Once RTL is installed you never need to think about it again. Just open World of Warcraft (Wow), Aion, Tibia, Star Wars: The Old Republic (SWTOR) or Tera, and play lag free.

Both the RTL client and our server software has been custom written for the task.
Utilizing geodns server allocation with automatic load balancing and failover of over 40 servers you will never have to worry about which server has the best lag and least load for you.

Why is low latency important?

Online games are designed to be fun, entertaining, and to look great!
Unfortunately the net code is often given a back seat and the designers simply don’t have as much experience with online networks.
The effects of this are not normally noticed because the game is written, tested, and played by gamers usually less than a few hours away. Every spell they cast, every action they take, every little thing they do gets to the game servers faster than 1/10th the blink of an eye.

For players further away this delay can become a full half second!
We’ve been significantly disadvantaged.
By reducing your latency with Reduce The Lag (RTL) you can even the odds. Every action gets to the game servers almost twice as quick! Attacking, Casting, Moving, Jumping, Looting, Dueling … every action!

With a heap of servers, private networks and employees proficient in network programming at our disposal, we decided we should do something about it.

We are confident you will be very impressed with our solution.

SIGN UP NOW

Updates:

Sep 23 2017 – We’ve had several reports from South American players experiencing problems and unstable latencies when connecting to our US and EU based networks.
We are still investigating the issue and possible solutions.
A bunch of earthquakes and two hurricanes at the same time probably has something to do with it. Obviously priorities should be on peoples safety rather than latency.

Aug 31 2017 – Our Blade and Soul US and EU profiles have been updated to resolve the authentication issues associated with the new BnS release.
In order to play, you should make sure BnS and the game launcher is closed, then reinstall RTL to force it to download the new configuration.

Aug 31 2017 – RTL client v3.1.55 has been uploaded with a change to prevent virus scanners from identifying it as a false positive.

Aug 14 2017 – RTL client v3.1.54 has been uploaded to fix a problem where, for some people, the previous version caused games to take up to 10 seconds longer to start up. You can download it from our members area.

Aug 7 2017 – A change has been made to RTL’s server code to help avoid accidentally disconnecting Black Desert Online users using our region unlock profiles. The game appears to be accidentally leaving open many unused miscellaneous connections, but our system was disconnecting the wrong ones.
This change is effective immediately.